CS:GO economy fix: is a cap the only way?

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  Update: We’ve now discussed another option here.

  Ever since Valve released the game-changing update on March 13, 2019 players and other members of the space have been trying their hardest to figure out what’s what.

  While some like the increased ability of a comeback and gun rounds for the losing side, it seems one or two round wins can swing the game in their favor heavily moving forward.

  For a refresher, the breakdown for round loss bonus is as follows:

  — With 0 Losses: $1400

  — With 1 Loss: $1900

  — With 2 Losses: $2400

  — With 3 Losses: $2900

  — With 4+ Losses: $3400

  Even more important than this is how the “reset” works. First off, there’s no immediate reset and instead, a team who lost four rounds would then just drop down to $2,900 bonus and if they won again, down to $2,400 and so on. Each win simply brings them down one notch on the loss bonus scale. This becomes a little more powerful when you add in the fact that there’s no cap on how many rounds count towards this.

  A team who loses 6 or 7 rounds in a row will be getting a full $3,400 for 3-4 rounds even if picking up the round wins. In turn, the team who initially held the lead is forced into a poor economy rather quickly while the comeback team sits pretty in terms of their money.

  There have been many suggesting a simple cap on the stacking rounds could make it more viable with five being suggested by commentator Matthew “Sadokist” Trivett.

  The post received over 100 retweets and 1,500+ likes with support coming in from fellow broadcast talent and analyst Dustin “dusT” Mouret with a simple “yes please” directed at the CS:GO development team Twitter account.

  While a cap has been supported by many, it doesn’t seem Valve has made any sort of comment regarding if they plan to adjust the economy system anytime soon if at all.

  The new system is not without its benefits as mentioned above the money bonus can provide more gun rounds and lessen the impact of an early economic collapse resulting in a one-sided or boring match. However, if an initial drought leads to an advantage later it leads to other issues altogether.

  A cap may not be the only way, but at the current time it seems the best option. It still allows the round-by-round decrease with two at the full loss bonus followed up by two more rounds of incrementally decreases. A door back into the game is given but isn’t something the team can ride into the sunset.

  If you have other ideas for how to solve the current economic issues, let us know on Twitter or Facebook!

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